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Maya Studio Projects: Texturing And Lighting 9780470903278书籍详细信息

  • ISBN:9780470903278
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2011-05
  • 页数:272
  • 价格:341.20
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:16开
  • 语言:未知
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内容简介:

Learn to create realistic digital assets for film and games

with this project-based guide

Focused entirely on practical projects, this hands-on guide

shows you how to use Maya's texturing and lighting tools in

real-world situations. Whether you need to sharpen your skills or

you're looking to break into the field for the first time, you'll

learn top industry techniques for this important skill as you

follow the instructions for several specific projects. You can even

create your own version, using final Maya scene files to validate

results. The companion DVD includes supplemental videos, project

support files, textures, tools, professional shaders, and more.

Lighting and texturing projects are often an excellent way for

new animators to break into the business

This is the only project-based book dedicated to understanding

and implementing Maya's texturing and lighting tools for creating

realistic digital assets for film, video, and games

Walks you step by step through lighting and texturing objects,

characters, and locations

Written by a professional CG artist who has worked on

high-profile films including Antz and Shrek

Includes a DVD with supplemental video instruction, additional

tools, and more

Practical, project-based instruction in this guide will help you

perfect your skill with Maya's texturing and lighting tools.


书籍目录:

Introduction.

Chapter 1: Texturing and Lighting a Product, Part 1.

Chapter 2: Texturing and Lighting a Product, Part 2.

Chapter 3: Texturing and Lighting a Character, Part 1.

Chapter 4: Texturing and Lighting a Character, Part 2.

Chapter 5: Texturing and Lighting an Environment, Part 1.

Chapter 6: Texturing and Lighting an Environment, Part 2.

Chapter 7: Texturing and Lighting a Vehicle, Part 1.

Chapter 8: Texturing and Lighting a Vehicle, Part 2.

Appendix ■ About the Companion DVD.

Index.


作者介绍:

Lee Lanier is a 3D animator, digital compositor, and director.

His films have played in more than 200 museums, galleries,and film

festivals worldwide. Before directing the shorts Millennium Bug,

Mirror, Day Off the Dead, Weapons of Mass Destruction, 13 Ways to

Die at Home, and Blood Roulette, he served as a senior animator in

the lighting and modeling departments at PDI/DreamWorks on Antz and

Shrek. He created digital visual effects for such films as Mortal

Kombat while at Walt Disney Studios. He is the author of

Professional Digital Compositing, Advanced Maya Texturing and

Lighting, and Maya Professional Tips and Techniques. You can view

his work at BeezleBugBit.com.


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书籍介绍

Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.


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